This should improve your food throughput and stabilize your housing situation after a few months.Īnother thing that will help your food situation is to evolve your housing to Large Insulae and delete housing so that everything you have left is 2x2. I did a little reorg of your central distribution area and added another getting granary. The solution in this case is redundant granaries. So once your granary is empty, it tends to stay that way.
![caesar 3 tips caesar 3 tips](https://i.ytimg.com/vi/LD3PwmJlMpg/maxresdefault.jpg)
But with C3, storage facilities set to "get" send out one cart pusher who grabs 8 loads (as opposed to later games where the facility will send out two cart pushers at once who get 4 loads each). You've got centralized storage facilities set to "get", and they're retrieving from other storage facilities near the production sites. (If you think Caesar is going to request vegetables at some point, you can build out one vegetable farm and one warehouse to hold the stock.) So I replaced the vegetable farms with wheat farms. And on a temperate climate map, you'll get twice as much wheat as any other food for the same real estate. Which means you only need one food type to beat the scenario. This is an early mission which doesn't have high prosperity requirements, so you'll be fine if you can get everything up to Large Insulae.
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With a big Lugdunum-shaped roadblock ahead of me, I'm considering giving up on this one unless I can find out how to not suck.įirst off, you don't need two types of food unless you're planning on evolving your housing to Grand Insulae level or beyond. In Pharaoh, I get a feeling of at least minor accomplishment, but this? It's just confounding me, and it's not much fun at all. I'm using Afterburner's flexi-block, and have the how-to of making one down pretty pat, but there has to be something I'm missing. And then catching fire, despite me having put down 3 Prefectures in the housing block already! In Caesar III, I can reach Large Insulae, but they spend most of their time evolving, then devolving back to single fucking Small Tents, and then back to Large Insulae.
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But this? I reached Lugdunum, and I only got past Miletus by the skin of my teeth - just like every other mission except the first two! WTF? Why is this so hard? I can barely even keep my housing supplied with food! In Pharaoh, I have problems keeping my housing stable, but it generally tends to hover around the "We need pottery!" level at least, with a tendency upwards towards Common and Elegant Residences. I can breeze through many stages in Pharaoh fairly easily, with only Perwadjyt, On and Rostja giving me serious trouble. But, nevertheless, same game, little less complexity, little rougher around the edges, lower production values, not that different, right? Pharaoh's supposedly harder, and I've gotten me all the way up to Menat-Khufu already, so Ceasar III is a slam-dunk, I already know how to play it!
![caesar 3 tips caesar 3 tips](https://defkey.com/content/images/program/caesar-iii-heaven-2020-04-25_04-54-59-icon-resized.png)
![caesar 3 tips caesar 3 tips](https://abload.de/img/_pharaontkak3.jpg)
Sooo many little quality-of-life flaws that Pharaoh didn't have, like roads vanishing in Fire view (which I use as my "show roads" view), the columns in various hazard overlays not changing colors depending on severity, and of course the big-ass 2x2 gatehouses instead of the roadblocks. it just feels so much rougher than Pharaoh. Zeus left me thoroughly underwhelmed, but I'll give it another chance later on. So, I've been playing Pharaoh, and I got Caesar III and Zeus otu of a desire for more.